Attraction Puzzles: Lure the King Into a Trap

Sacrifice to drag the king or another piece onto a square where your next blow lands perfectly.

9,565 puzzles in the app

Attraction is the art of inviting an enemy piece onto a bad square. You offer something, usually material and often with check, and the piece that accepts ends up exactly where your follow-up hits hardest. The king is the most common victim, because a king dragged forward or into a corner is easy prey for forks, checks and mates.

Where deflection pulls a defender away from a square, attraction pulls a piece toward one. Both rely on forcing moves, and both are typically the first step of a longer combination.

Quick example: drawn into a fork

Imagine the black king on g8 and the black queen on c7. White has a rook that can land on f8 with check and a knight that can reach e6.

White plays Rf8+, and suppose the king has no other square, so it must play Kxf8. Now the king stands exactly where White wanted it. Ne6+ forks the king on f8 and the queen on c7, since a knight on e6 attacks both squares. After the king moves, Nxc7 wins the queen. White gave up a rook, but won a queen.

The rook was never meant to survive. Its only job was to bring the king to f8.

A famous mating shape

Attraction does not always target the king. In the well-known smothered mate pattern, the black king sits on h8 behind pawns on g7 and h7, and a white knight on h6 guards g8. White plays Qg8+. The king cannot capture because the knight covers that square, so the black rook waiting on the back rank must take: Rxg8. Now the rook blocks its own king’s last exit, and Nf7# is checkmate. The queen sacrifice attracted the rook onto the one square where it suffocates the king.

How to spot attraction

  • Find the square you wish the enemy king or queen stood on. If a fork, skewer or mate would work with the piece one square over, look for a sacrifice that brings it there.
  • Look for checks on squares next to the king. A check the king can only answer by capturing is a classic attraction trigger.
  • Watch for pieces that can only reach one square. If a capture is forced, you control where that piece ends up.
  • Notice when your knight is two moves away from a royal fork. Attraction often creates the target square for the knight.

Mistakes that ruin the combination

The biggest error is assuming the sacrifice must be accepted. If the king can step aside, or another piece can capture instead, the whole idea collapses and you are just down material. Before you sacrifice, list every legal reply.

Another mistake is miscounting the follow-up. A fork after an attraction must actually win more than you gave. Trading a rook to fork a king and a knight might leave you worse off.

Practical tips

  1. Think backward. Start from the finishing blow, such as a fork or mate, and ask which enemy piece would need to move where. Then look for the sacrifice.
  2. Prefer checks. Sacrifices with check limit your opponent’s choices and make the lure far more reliable.
  3. Calculate to the end. Attraction combinations are usually short, two or three moves, so you can and should see them through before you start.

Once you begin asking where you want the enemy king to stand, attraction stops being a mystery and becomes a plan.

Example puzzles

Try them yourself first. When you're ready, open the solution and step through it move by move.

Puzzle 1

Mate in 3 Black to move Rating 1054
Show solution

Solution

  1. 32…
  2. 33.
  3. 34.

Puzzle 2

Mate in 2 White to move Rating 1441
Show solution

Solution

  1. 21.
  2. 22.

Puzzle 3

Mate in 2 White to move Rating 1897
Show solution

Solution

  1. 21.
  2. 22.

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